Dungeons

DragonCraft Dungeons
Dungeons are another bonus area in DragonCraft, besides the Creeper Shrines. Dungeons provide a challenge for players in DragonCraft. Dungeons will always have at least one boss, usually a challenging fight. Dungeons are completely optional, except for a quest in the third storyline, which requires you to obtain a Golden Apple from a dungeon. Dunegons are also a quest objective for Legendary Questlines, very challenging questlines introduced in update 1.4. Dungeons will reward unique items, along with potions, food, and more, unlike Creeper Shrines, which only reward weapons and armor. Some dungeons can reward potions that are only obtainable otherwise for lots of money from the Secret Potion Shops.

Creepertown Mines
The Creepertown Mines are located in Creepertown. Upon defeating Shadimor the Shadow Monstrosity and recieving your reward, you will start your first legendary questline. Like every dungeon, upon entering you must set your game mode to Hard. Unlike other dungeons, this dungeon will have new bosses through the updates. If you would like to have the full experience of this dungeon and get every reward, it is recommended to kill every boss on the top level then jump down onto the bottom level to the Shadow Gate, where the Shadow Guardian and the Shadow Monstrosity are at. After defeating Shadimor, you are granted access into the Death Gate, where the Death Lurker is. Section B brings 6 new bosses to the Creepertown Mines. In this section, it is recommended to kill all the bosses in the Diamond and Emerald Gates before jumping down to the Molten Gate.

 SECTION A 

Stonimaxx the Stone Guardian
Stonimaxx the Stone Guardian is the easiest dungeon boss you will ever fight, as long as you have proper equipment. Stonimaxx is fought at the Stone Gate, inside the Creepertown Mines. If you have an Iron or Diamond set of armor, a Diamond Sword, and a form of Dragon Bow, you should be able to kill this boss with no problem.

Rockhide the Stone Monstrosity
Rockhide the Stone Monstrosity is the boss fought through the Stone Gate behind Stonimaxx. He is a more difficult boss to defeat. There is an achievement to kill this boss by using Iron Armor or weaker, an Iron Sword or weaker, and an unenchanted bow. If you are trying the achievement, you may find this boss very hard to kill.

Iceonar the Frost Guardian
Iceonar the Frost Guardian is fought at the Frost Gate in Creepertown Mines. If you have a set of Iron or Diamond armor, a Diamond Sword, and a form of Dragon Bow, you should have no problem defeating this boss. Killing this boss grants you access into the Frost Gate.

Frostbite the Frost Mostrosity
Frostbite the Frost Monstrosity is the boss fought through the Frost Gate behind Iceonar. He is a difficult boss to defeat. There is an achievement to kill this boss without using any healing potions. This achievement may make this boss very difficult to slay.

Flamebringer the Flame Guardian
Flamebringer the Flame Guardian is fought at the Flame Gate in Creepertown Mines. Like the other guardians, if you have a set of Iron or Diamond armor, a Diamond Sword, and a form of Dragon bow, this boss should not give you any problems. Killing this boss grants you access into the Flame Gate.

Deathflame the Flame Mostrosity
Deathflame the Flame Monstrosity is the boss fought through the Flame Gate behind Flamebringer. He is a difficult boss to defeat. There is an achievement to kill this boss without taking any fire damage. If you manage to do this achievement, the boss will actually be a little easier to defeat. Defeating all three monstrosities grants you access to the lower level of the Creepertown Mines, where the Shadow Gate and the Death Gate are.

Deathshadow the Shadow Guardian
Deathshadow the Shadow Guardian is fought at the Shadow Gate on the lower level in the Creepertown Mines. If you have the proper equipment, same as other guardians, you should have no problem defeating this boss. Killing this boss grants you access into the Shadow Gate.

Shadimor the Shadow Monstrosity
Shadimor the Shadow Monstrosity is the boss fought after passing through the Shadow Gate behind Deathshadow, and after defeating the monstrosities of Flame, Frost, and Stone. There is an achievement to kill this boss without using any potions of night vision, to be able to see the boss. This achievement may make this boss very hard to slay. Slaying this boss grants you access to the First Legendary Questline to obtain the Demonic Greatsword (the questline is looted from the reward chest from this boss) and access to pass through the Death Gate to the Death Lurker's lair.

The Death Lurker
The Death Lurker is an extremely hard boss fight to kill. He is located through the Death Gate behind Shadimor the Shadow Monstrosity. This boss is fought on 3x3 obsidian platforms in the lava. There is a 2 block space between obsidian platforms. There is an achievement to just defeat the Death Lurker, because of how hard it is to kill. There is another achievement to defeat the Death Lurker in one try (without dying) and without using Fire Resistance Potions. This boss rewards a very large amount of money.

 SECTION B 

Mineraxx the Diamond Guardian
Mineraxx the Diamond Guardian is the boss guarding the Diamond Gate. This boss is like all the other guardian bosses. This is a simple boss fight that requires very little potions.

Nomeran the Diamond Monstrosity
Nomeran the Diamond Monstrosity is the boss that is through the Diamond Gate behind Mineraxx. This boss is a little more difficult to kill. The boss room is filled with diamond ore deposits. You can hide behind these deposits in the case of Nomeran almost killing you. There is an achievement for this boss, to kill Nomeran on the first try without using any Healing or Regeneration potions on yourself.

Moneron the Emerald Guardian
Moneron the Emerald Guardian is the boss guarding the Emerald Gate. This boss is like all other guardian bosses. This is a simple boss fight that requires very little potions.

Deathinaxx the Emerald Monstrosity
Deathinaxx the Emerald Monstrosity is the boss that is through the Emerald Gate behind Moneron. This boss is more difficult to kill. This boss room is filled with emerald ore deposits. Same with Nomeran, you can hide behind these deposits in the case of Deathinaxx almost killing you. There is an achievement to kill this boss while under the effects of the Potion of Death, and without using healing potions with better effects than Instant Healing II and Regeneration II. If you use potions with Instant Healing III or IV, or Regeneration III or IV, the achievement is automatically failed. You must be under the effects of the Potion of Death upon starting the fight, and you must kill the boss before the effects have ended.

Moltenar the Molten Guardian
Moltenar the Molten Guardian is the boss guarding the Molten Gate. This is a simple boss fight that requires very little potions.

Moltenaxx the Molten Monstrosity
Moltenaxx the Molten Monstrosity is the boss that is through the Molten Gate behind Moltenar. This boss is considered the "final" boss of Creepertown Mines, Section B.

Arena of Shadows
The Arena of Shadows is a dungeon that is very different from any other dungeon. You fight 10 waves of enemies in the dungeon, each wave being random enemies. This is the only dungeon that does not have a Wither Boss. The boss in this dungeon is the waves of enemies. This dungeon is located in the Sky Lands above Creepertown. This is the first dungeon in the Sky Lands Dungeon Chain.

The Arena of Shadows
This boss encounter is 10 waves of enemies. To start each wave, you press the button in the arena of shadows once, and it will spawn the enemies. Any enemy besides Wither Skeletons, Ghasts, Ender Dragons, and Withers have a chance of spawning during this encounter. This boss fight is the only fight that can be done multiple times without having to pay $3000 (15 emeralds, 30 diamonds, etc.), and the entire encounter can be done a maximum of about 57 times. This dungeon is a quest objective for the First Legendary Questline.

Lava Fortress
Lava Fortress is a difficult dungeon, but it only has 1 boss. That boss is fought on a bridge with 3 paths going to other dungeons. The bridge is 3 blocks wide. Lava Fortress is also a dungeon system of four dungeons: Lava Fortress, Temple of Shadows, Temple of Corruptions, and Temple of Destruction. This dungeon is located near the Starting Area by the road.

The Flame King
The Flame King is the only boss of this dungeon. There is an achievement for this boss to defeat the boss in 3 minutes or less. You have to know exactly what your doing for this fight to be able to do this achievement. This boss can easily knock you off the bridge. When you kill this boss, he doesn't actually die, he teleports to the Temple of Demonic Kings (future dungeon), where you fight him there in a later update (probably 1.5).

Temple of Shadows
The Temple of Shadows is one of the longest dungeons in update 1.4. This dungeon has 5 bosses, but they are some of the most difficult dungeon boss fights in the map. The final boss of the Temple of Shadows is a quest objective for the First Legendary Questline. Killing the final boss in this dungeon will reward you the redstone torch to get the Demonic Greatsword.

The Twin Withers
The Twin Withers is a difficult boss fight, because you must be on hard mode and it is two wither bosses. There is an achievement to kill both of these bosses within 3 seconds of eachother. To get this achievement, you need to switch off hitting one once and then hitting the other once and just repeat that for the entire fight. There is another achievement to kill this boss with unenchanted armor and weapons. This achievement may give you many problems with this boss.

The Gauntlet
The Gauntlet can be a very hard boss fight, because of the rapid enemy spawns. This boss fight can be done an infinite amount of times, and you must do this boss fight every time you try to go through this dungeon. Basically what you have to do is get through the long hallway (300 blocks) while killing enemies before they kill you. Once you get out of the hallway at the end, you have completed the fight. There are many achievements for this boss. The first one is to get through the hallway in 3 minutes or less. The second achievement is to get through the hallway with armor weaker than iron equipped. The third achievement is to get through the hallway without attacking any enemies. The fourth achievement is to get through the gauntlet without using any potions. The last achievement is to get through the gauntlet with less than 2 hearts of health left.

The Trial of Death
The Trial of Death is a long boss fight that you must fight 4 withers during the boss fight. You can fight the withers one at a time if you would not like to have a challenge. There is an achievement for this boss that you have to finish the boss fight after summoning each of the withers at the same time and then kill all of them. If you can kill all of the withers while fighting all at the same time, you will get the achievement finished. If you try this achievement, this will be an extremely hard boss fight.

Apocalypse
Apocalypse is a fight that gets harder as the fight goes on. It starts out with 5 zombies spawning and about 45-95 villagers spawning. You must kill all the zombies. The more villagers that get infected, the harder the fight is. There are three achievements for this boss. The first achievement is to kill all the zombies in 30 seconds or less. The second achievement is to kill all the zombies with at least 30 villagers remaining. The last achievement is to kill the zombies after allowing every villager to be infected.

Nimanoxx the Shadow Wither
Nimanoxx the Shadow Wither is the final boss of the Temple of Shadows. This boss is a quest objective for the Legendary Questline to get the Demonic Greatsword. After killing this boss, players may loot the chest for the redstone torch to get the Demonic Greatsword. There is an achievement to kill this boss without using any potions. If you try to get this achievement, you may find this fight being very difficult.

Temple of Corruptions
The Temple of Corruptions is a dungeon with only one boss. This is the shortest dungeon in update 1.4, because you enter the temple and you are at the boss, Xenimozz the Corruptor. Behind the boss there is a closed gate, which hints there may be new bosses in the future.

Xenimozz the Corruptor
Xenimozz the Corruptor is found right inside the enterance to the Temple of Corruptions. This is currently the only boss in the Temple of Corruptions, but he is infront of a closed gate, which may hint new bosses in the future. There is an achievement to kill this boss with less than 2 hearts of health left. To get this achievement, you need to get this boss very close to dying, let it almost kill you, then kill the boss.

Temple of Destruction
The Temple of Destruction is a dungeon with only one boss. Like the Temple of Corruptions, the boss is infront of a gate. The boss room has a gate in it, most likely hinting a new boss in future updates. This dungeon is about the same length of the Temple of Corruptions.

Corrupted Anaraxx
Corrupted Anaraxx is the corrupted version of the very first boss fought in DragonCraft, Anaraxx. This boss is fought in the first room of the Temple of Corruptions. In the boss room, there is a closed gate. This hints new bosses to be released in the future. There is an achievement to kill this boss after letting the boss affect you with Withered at least 10 times during the fight.

Bedrock Caverns
Bedrock Caverns is a dungeon filled with difficult boss fights. This dungeon has 2 bosses. The boss fights will require a lot of preparation before you can succeed in killing the bosses.

The Death Guardians
The Death Guardians are two withers that must be activated at the same time before you battle them. They are fought near the beginning of Bedrock Caverns. There is an achievement to kill these bosses without using any form of Dragon Bow. Doing this achievement will require you to bring a lot of arrows.

King Monaraxx
King Monaraxx is the final boss of Bedrock Caverns. Killing this boss will reward you the Second Legendary Questline to get the Demonic Bow. There is an achievement to kill this boss on your first try. This achievement is easy, as long as you bring a large amount of potions and very good armor and weapons.

Sky Lands: Lair of Corruption
The Lair of Corruption is the Second Dungeon in the Sky Lands Dungeon Chain. It is located behind the Arena of Shadows. There is one boss in this dungeon. This dungeon is the lair of Xen'imosh, King of Corruptions. He is a quest objective for the Second Legendary Questline.

Xen'imosh, King of Corruptions
Xen'imosh, King of Corruptions is fought at the very end of the Lair of Corruption. Xen'imosh is a quest objective for the Second Legendary Questline, and is the boss that gives you the redstone torch for the Demonic Bow. There is an achievement to kill this boss after starting the fight with no hunger remaining, so you will be slowly dying the entire fight. This achievement will require a great amount of healing potions, and be very difficult.

Temple of Demonic Kings
The Temple of Demonic Kings is an extremely difficult dungeon. This dungeon has 7 bosses, the Demonic Kings, and extremely good rewards. You will fight mob encounters of about 100-200 mobs each encounter in this dungeon, boss fights that can be 6 withers that you have to fight all at the same time, and much more. The Temple of Demonic Kings is considered "The Most Difficult Dungeon" in update 1.5.

The Ancient Guardians
The Ancient Guardians are 6 withers that you must fight at the same time. This boss is fought after you fight an insane encounter of regular enemies. This boss fight is extremely hard. There is an achievement for this boss fight to kill the bosses in 10 minutes or less. You have to be very fast to get this achievement. This boss drops a replacement to the Demonic Armor Set in case your armor broke during this fight.

The Wither Lords
The Wither Lords are two wither bosses that you fight, but when you walk into the room, a lot of enemies spawn. This boss is fought in the room behind the Ancient Gate, behind the Ancient Guardians. There is an achievement for this boss to kill both Wither Lords while at least 20 enemies remain. To get this achievement, you will need to run around the room away from the enemies. If you get surrounded by the enemies, you are most likely going to fail. This Boss rewards a replacement to the Demonic Greatsword and Bow in case it broke during this fight.

Demonic Arena
The Demonic Arena is a very difficult fight. There is one endless wave of enemies. In the middle of the arena are about 10 Charged Creeper Spawners, 20 Wither Skeleton Spawner, 25 Skeleton Spawners, 15 Cave Spider Spawners, 20 Spider Spawners, and about 40 Zombie Spawners. To complete this fight, you must fight for at least 5 minutes against the enemies. If you die during the encounter, the timer is reset. Once you complete the encounter, you are then allowed to exit the other side of the arena.

 'The Next Part of this dungeon involves the Kings of the Elements. You must kill all three of the Kings of the Elements before you can continue to the Demonic King.' 

The Shadow King
The Shadow King is fought up the right staircase after the Demonic Arena at the Shadow Portal. This is one of the easiest encounters in the dungeon. You fight all the enemies that spawn in the boss room, and then you engage and kill the boss. There is an achievement to kill this boss while 3 endermen are attacking you. This achievement will make the Shadow King a little more difficult to kill.

The Frost King
The Frost King is fought up the left staircase after the Demonic Arena at the Frost Portal. This is one of the easiest encounters in the dungeon. Like the Shadow and Flame Kings, you fight all the enemies that spawn in the boss room, and then you engage and kill the boss. There is an achievement to kill this boss while you are drowning in the lake in the boss room. This may be a difficult achievement, because you have to time the kill perfectly. You need to get into the lake at the right time to kill the boss right as you start to drown.

The Flame King
The Flame King is fought up the staircase directly straight after the Demonic Arena at the Flame Portal. This is one of the easiest encounters in the dungeon. Like the other Kings of the Elements, you fight all the enemies that spawn in the boss room, and then you engage and kill the boss. There is an achievement to kill this boss while you are burning. To pull this achievement off, you need to get the boss close to dying, then stand in the fire long enough to start burning, then kill the boss.

 'After you have killed the Three Kings of the Elements, you may continue to fight the Demonic King. To reach the Demonic King, go to the center of the boss room and fight him. If you would like to do the hardmode achievement, pull the levers at the top of each of the staircases, and do not kill any of the spawned enemies.' 

Flamebringer the Demonic King
Flamebringer the Demonic King is the final boss of Temple of Demonic Kings. This is an extremely hard boss fight because of all the blazes and ghasts that spawn, if you are on Hardmode. The boss floor is made out of unlit netherrack, but if you are on hardmode, with the ghasts and blazes, the floor will get lit as the fight goes on. There is an achievement to activate the levers on each of the staircases and then kill the boss. Every time this boss fight is failed, the fight gets harder because the fires will not get extinguished, if you are doing this achievement.

Upcoming Dungeons
Upcoming Dungeons are dungeons that will be released in future updates. Bosses for the Upcoming Dungeons may change before the dungeon is released.

Creeper Halls
Creeper Halls is a dungeon that is filled with Charged Creepers, Regular Creepers, and then Wither bosses, and is the location area for the Stormforged Diamond for the Second Legendary Questline. It is located above the Witch Hut for the Cave Mountains questline. The outside of this dungeon looks like a large Creeper Shrine. The first four bosses in here have no particular order to be killed in, but then the final boss must be fought after the first four.

Drak'inaar, Lord of Creation
Drak'inaar, Lord of Creation is the boss in the Halls of Creation in Creeper Halls. He is fought in the large room at the end of the Halls of Creation. This is basically a normal wither fight, but there is a charged creeper spawner and 2 regular creeper spawners in the room, so randomly throughout the fight, creepers and charged creepers will spawn. The door also locks upon you entering the room, so you must kill the boss once you enter the room. There is an achievement for this boss to kill the boss without leaving the middle of the room at any time after the first time you damage the boss. If you are doing this achievement, creepers will spawn at the most rapid rate and you will need to kill them fast before they explode, as you will not be allowed to leave the middle of the room.

Flameinor, Lord of Flame
Flameinor, Lord of Flame is the boss in the Halls of Flame in Creeper Halls. He is fought in the large room at the end of the Halls of Flame. The boss fight is in a room with lava in it, with 4 platforms with the wither platform in the middle connecting them, and a ring on the outside. There is an achievement to kill this boss without getting off the outer ring of the boss fight. The outer ring is where the Charged Creepers spawn, so you will have to deal with those throughout the fight. You will have to summon the boss and run right to the outer ring, and then fight the boss there. If at any point in the fight you get onto the middle platforms, you fail the achievement.

Drenomaxx, Lord of Charging
Drenomaxx, Lord of Charging is the boss in the Halls of Charging in Creeper Halls. He is fought in the large room at the end of the Halls of Charging. The boss fight is in a mostly empty room, although there are seven Charged Creeper spawners in the room that will make this a very challenging boss. There is an achievement for this boss to kill the boss while at least 20 Charged Creepers are spawned. You will need to lure the charged creepers around the room while killing the boss to get this achievement. To get this on singleplayer, you need to have a Swiftness Potion, most likely one bought from the Secret Potion Shop. You activate the swiftness potion, and then pull the creepers to one side of the room, and then sprint to the other side and attack the boss as much as you can, and then go back to the other side of the room to get the creepers there, and repeat. In multiplayer, you must have one player with the creepers on them while the other kills the boss. This achievement is recommended to be on multiplayer to achieve.

Deathnoran, Lord of Death
Deathnoran, Lord of Death is the boss in the Halls of Death in Creeper Halls. He is fought in the large room at the end of the Halls of Death. The boss fight is in a room with a bridge on the wall with skeletons shooting down at you. There are skeletons that spawn in the room, along with a lot of Charged Creepers that spawn in the room. There is an achievement to kill this boss without slaying any skeletons. You will need to kill this boss very fast, as an endless amount of skeletons will spawn during the fight. This achievement can be extremely difficult to achieve alone because of the endless waves of Charged Creepers that spawn as well.

Creepinaxx, Lord of Creeper Halls
Creepinaxx, Lord of Creeper Halls is the final boss in Creeper Halls. He is located below the trapdoors in the water in the middle of the main room. To reach this boss, you must have killed the other four bosses in here, or you will be locked out of the room. The boss room for this fight is basically all the boss rooms combined into one. It is a larger room than the others. It has lots of lava like the Halls of Flame, skeletons on the walls like the Halls of Death, lots of charged creepers like the Halls of Charging, and lots of creepers in general like the Halls of Creation. There is an achievement for this boss to kill the boss without taking any fire damage, after standing on each platform for at least 15 seconds each, and without killing any skeletons or blazes.

The Wither Forges
The Wither Forges is a dungeon that is filled with Wither Skeletons and Withers, and is the location area for the Witherforged Diamond for the Second Legendary Questline. This dungeon is located near the Temple of Fire. The Wither Forges a fairly difficult dungeon. This dungeon has two bosses.

The Forge-Guardian
The Forge-Guardian is the first boss in the Wither Forges. He is located near the dungeon enterance. This is a straight forward boss fight, besides the fact of Wither Skeletons spawning at random points during the fight. There is an achievement to kill this boss without killing any Wither Skeletons, and after attacking at least 10. This achievement can be pretty difficult, although the boss is in a small room and the boss can probably be killed in about 15 seconds or less.

Forgemaster Flarinaxx
Forgemaster Flarinaxx is the final boss in the Wither Forges. He is located in the bottom floor of the Wither Forges in the room filled with lava. This boss drops the Witherforged Diamond for the Second Legendary Questline. This is a regular boss fight, as there are no adds that spawn. There is an achievement to start the boss fight without having any fire resistance potions on, and then kill the boss on your first attempt without using any fire resistance potion.

Creepertown Mines (Section C)
Section C of Creepertown Mines brings 5 new bosses in 2 new gates, the Light Gate and the Death Gate.

Lightinaar the Light Guardian
Lightinaar the Light Guardian is the boss in front of the Light Gate. He is an easy boss, like the rest of the Creepertown Mines Guardian Bosses. He is fought in a very bright room. There are no adds that spawn during this fight.

Lightinaxx the Light Monstrosity
Lightinaxx the Light Monstrosity is the boss through the Light Gate behind Lightinaar. He is the easiest monstrosity boss in this dungeon. There is an achievement to lure at least 5 charged creepers in the boss room and kill them during the boss fight.

Deathoran the Death Guardian
Deathoran the Death Guardian is the boss in front of the Death Gate. This boss is a difficult boss, but not as difficult as the other bosses inside the Death Gate. This boss has random enemies that will spawn throughout the boss fight, and the door will close upon entering the boss room, so you must kill the boss when you enter this room. This boss will be released in a later update than the Light Gate.

Deathbringer the Death Monstrosity
Deathbringer the Death Monstrosity is the boss through the Death Gate behind Deathoran. This is an extremely difficult boss fight, but not the hardest boss in the Death Gate. This boss is fought in a very dark room with a lot of monster spawners. There is an achievement for this boss to allow a charged creeper to kill every enemy that is chasing you in the boss room, besides the boss, and while there are at least 5 enemies chasing you. This achievement does not require you to kill the boss to achieve, but you must be fighting the boss while it happens to get credit for the achievement. This is considered the "final" boss of Creepertown Mines, until the next update when there will be a bonus boss added after this boss. This boss will be released in a later update than the Light Gate.

Lightning Spire
Lightning Spire is a new very difficult dungeon that is being added in 1.6, and the dungeon where the Lightning Emerald drops.

Lightning-Binder Shockinaxx
Lightning-Binder Shockinaxx is the first boss in Lightning Spire. He is a very difficult boss. During the fight, endless waves of charged creepers will spawn and attack you. There is an achievement to kill this boss after allowing a Charged Creeper to explode while no more than 3 blocks away from you. This achievement will require you to have very good armor.

Storm Lord Storminaar
Storm Lord Storminaar is considered the final boss in Lightning Spire. He is located through all the tunnels beneath the Lightning Spire. You will be ambushed by Charged Creepers throughout the boss fight. There is an achievement to kill this boss after convincing a Charged Creeper to kill 3 other Charged Creepers with an explosion.

The Storm Lurker
The Storm Lurker is the bonus boss in Lightning Spire. He is located in the room right after you kill Storm Lord Storminaar. This boss is much more difficult than the Death Lurker. Charged Creepers will spawn on every platform in the boss room. There is an achievement to kill this boss, just because of how difficult he is to kill. There is another achievement to kill this boss after standing on a single platform for at least 45 seconds, without switching to a different platform. This achievement will require you to attack any Charged Creepers that spawn the second they spawn. If they explode and kill you, the timer is reset, and if you go to a different platform at any time, whether a creeper launched you to a different platform or you jumped, the timer is reset.

Upcoming Raid Dungeons
Raid Dungeons are the most difficult dungoens in the map, requiring you to be in multiplayer to complete. The boss fights are very complex, and you will have to fight very large groups of enemies, that would otherwise be impossible to defeat alone. To make raids a challenge, you are only allowed to use healing potions and splash potions of healing. Raid dungeon achievements are the hard mode versions of the fight.

Citadel of Darkness
The Citadel of Darkness is the first Raid Dungeon that is being released in DragonCraft. It is recommended to have 3 or more players to complete. It is possible, although extremely difficult, to complete this dungeon with 2 players. This raid dungeon has 4 bosses. You must kill the first three bosses in the 3 wings around the main room to continue to the final boss. This dungeon is planned to be released in update  1.6 .

The Darkness Watcher
The Darkness Watcher is a difficult boss fight in the Citadel of Darkness. It is in a very dark room. Because this is a Raid Dungeon, you are not allowed to use potions other than healing potions, so you must fight the boss in the dark, making it a very difficult fight. This is the easiest fight in the dungeon. The hard mode achievement of this boss is to defeat the boss without ever using a healing potion.

The Lava Watcher
The Lava Watcher is an extremely difficult fight in the Citadel of Darkness. It is in a room filled with lava. The strategy for this boss fight is for 1-2 healers to heal everyone, and for everyone to have a set of Demonic Armor. At least 1-2 damage players are recommended for this fight. You need to kill the boss fast, or you will eventually burn to death. The hard mode achievement of this boss is to defeat the boss with only 1 player healing, and at least 2 damage dealers.

The Watchers of Death
The Watchers of Death are five wither bosses that you must fight all at the same time. It is recommended that you have 1 healer to heal everyone for the fight, loaded with splash potions of healing. To defeat this boss, it is recommended that you also have the healer fighting the boss, but healing everyone at the same time. It is also recommended that the damage dealers also have healing potions in their inventory for emergencies. Including the healer, it is recommended that you have 3-5 damage dealers. The hard mode achievement for this boss is to defeat this boss with 2 or less damage dealers, and without any player getting healed more than 10 times.

Fireinaxx the Flame Lord
Fireinaxx the Flame Lord is the final boss in the Citadel of Darkness. He is fought under the Citadel of Darkness. This is basically a more challenging version of  Flamebringer the Demonic King  because you fight the boss in a room with a Netherrack floor, with many adds that spawn at the start of the fight and light the floor on fire. The only difference is this boss room is smaller and there are more enemies that spawn. The hard mode achievement for this fight is to kill the boss without killing any blazes or ghasts.